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Reviews and older Q&A

Marketplace reviews and a set of questions that came up often while the wiki was still thin. The answers below are written out; the screenshots are the originals.

For current setup issues start with Troubleshooting.


Short answers (the “hot questions”)

Do I have to cut the mesh in Blender?
No. That is only for pre-cut limb assets. Auto dismemberment clones the whole mesh. You do not sew sections back together in auto mode.

Can I use Mixamo / a custom skeleton?
Yes. You need a root, a Physics Asset, and an AnimBP parented to UEGoreSystemAnimInstance with a Pose Snapshot. Video.

Why is ApplyGoreDamage not detaching?
The bone must be in Body Map, health must reach 0, and Is Dead must be true (unless the bone is in Ignore Is Dead).

Can I break a detached limb again?
No. The flying piece is a new component. You also cannot break a parent after a child in that chain is already gone.

Lyra limbs are invisible.
Call SetVisualMeshComponent when cosmetics change. Lyra.

Blood stays after the Lyra dissolve.
DestroyAllAttachedGoreFXs, then deactivate the component.

The weapon disappears.
You broke hand_r / upperarm_r. Leave those bones out of Body Map.


Positive reviews

Review Review Review Review Review Review Review Review Review Review Review Review Review


Critical reviews

These were fair. The pages in this wiki exist so the same gaps are covered in writing: AnimBP parent class, Physics Asset bodies, Is Dead, Lyra visual mesh, and Mixamo root.

Review Review Review


Original question screenshots

The reply under the first image is to the question body, not the title: you do not need to sew the mesh if you use auto-dismemberment.

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