UEGoreSystem¶
UEGoreSystem V3 is a C++ Unreal Engine plugin for dismemberment, blood, and detached-limb physics. Add a component, fill a bone map, and call one function from your damage pipeline.
This site is the public documentation for the plugin. The plugin itself is distributed on the Unreal Marketplace.
| Version | V3 (Control Rig update 3.2) |
| Engine | Unreal Engine 4.27+ ยท Unreal Engine 5 |
| Author | Klian |
Start here¶
- Follow Getting started on your character.
- Fill Gore Settings (Body Map, AnimBP, FX).
- Call Apply Gore Damage from your hit / trace.
If something does not look right, jump to Troubleshooting.
Guide¶
| Page | What it covers |
|---|---|
| Getting started | Add the component, Init, Apply Gore Damage |
| Gore Settings | Every property on the component |
| Sockets and decorations | Deco sockets and _spill sockets |
| Limb AnimBP | Snapshot pose graph for detached limbs |
| Auto dismemberment | Whole-mesh detach without pre-cut pieces |
| Control Rig and Lyra | Gore Update node and Lyra setup |
| API reference | Functions, structs, delegates from the V3 API |
| Troubleshooting | Common failures and how to fix them |
| Updating to UE 4.27 | Move a 4.26 Marketplace build to 4.27 |
| Reviews and hot questions | Marketplace reviews and archived answers |
Videos¶
- Setup playlist
- Quick auto-dismemberment (UE mannequin)
- Auto-dismemberment (Mixamo / any skeleton)
- Decoration sockets (MetaHuman)
- Lyra demonstration
- Lyra setup
Support¶
Older documentation written for engine versions before 4.27: https://bit.ly/3LUoHtS