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UEGoreSystem

UEGoreSystem

UEGoreSystem V3 is a C++ Unreal Engine plugin for dismemberment, blood, and detached-limb physics. Add a component, fill a bone map, and call one function from your damage pipeline.

This site is the public documentation for the plugin. The plugin itself is distributed on the Unreal Marketplace.

Version V3 (Control Rig update 3.2)
Engine Unreal Engine 4.27+ ยท Unreal Engine 5
Author Klian

Start here

  1. Follow Getting started on your character.
  2. Fill Gore Settings (Body Map, AnimBP, FX).
  3. Call Apply Gore Damage from your hit / trace.

If something does not look right, jump to Troubleshooting.


Guide

Page What it covers
Getting started Add the component, Init, Apply Gore Damage
Gore Settings Every property on the component
Sockets and decorations Deco sockets and _spill sockets
Limb AnimBP Snapshot pose graph for detached limbs
Auto dismemberment Whole-mesh detach without pre-cut pieces
Control Rig and Lyra Gore Update node and Lyra setup
API reference Functions, structs, delegates from the V3 API
Troubleshooting Common failures and how to fix them
Updating to UE 4.27 Move a 4.26 Marketplace build to 4.27
Reviews and hot questions Marketplace reviews and archived answers

Videos


Support

Older documentation written for engine versions before 4.27: https://bit.ly/3LUoHtS